Where do computer games happen? The articles collected in this pioneering volume explore the categories of space, place, and territory, featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes instead that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.