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portada A Smart Assessment Methodology to Measure and Analyze Google Play Store (en Inglés)
Formato
Libro Físico
Editorial
Idioma
Inglés
N° páginas
140
Encuadernación
Tapa Blanda
Dimensiones
22.9 x 15.2 x 0.8 cm
Peso
0.20 kg.
ISBN13
9781952751691

A Smart Assessment Methodology to Measure and Analyze Google Play Store (en Inglés)

Muhammad Farhan (Autor) · Noor Zaman Jhanjhi (Autor) · Khalid Hussain (Autor) · Eliva Press · Tapa Blanda

A Smart Assessment Methodology to Measure and Analyze Google Play Store (en Inglés) - Farhan, Muhammad ; Hussain, Khalid ; Jhanjhi, Noor Zaman

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Reseña del libro "A Smart Assessment Methodology to Measure and Analyze Google Play Store (en Inglés)"

There are millions of apps on a regular basis, where the creators are uploading. The millions of consumers uninstall such applications without testing duplicated data. Such applications impact users' personal information which damages the confidence of the users in Google Store and also causes users to lose. In addition, there is some detail on such programs, which is provided on a play page. In this analysis job, with the aid of a crawler or scraper that is used to catalog, calculate and evaluate the millions of play store applications, we have scraped a Google play store dataset. We have specific types of applications after having collected the details regarding the applications from the play shop. Such apps are charged and optional, so we have a selection of different types of home apps so gaming applications. In this work we examined the quality of the applications by addressing different testing questions dependent on a dataset 's attributes. We also tested the causal constructs from databases, correlations, correlation, repeated trends, user feedback sentiment analysis, utilizing the different machine learning approaches that can support developers and consumers alike. We evaluated consumer feedback on game apps utilizing latent sentiment research, which is a text mining technique. We consider the determinants generating either user-positivity or hostility against game applications. We evaluated the association between the average measurement of the emotions and the average client ranking. We analyzed that in feedback sentiment analysis graph much of the application displaying the top ranking in the rating graph is not right. The fundamental explorations of this analysis are the association between free and paid application with download duration, commercials on free and paid applications with respect to a number of downloads, rating connection with quality. We also visualized the interaction between specific attributes from the play store data using multiple simulation methods that are more important to see how programs interact with each other depending on the different attributes.

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