¡Nos endieciochamos! Solo por HOY, ENVÍO GRATIS sobre $18.000  Ver más

Enviar a
Santiago, Región Metropolitana
0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional

Selecciona tu país

América

Europa

Resto del mundo

portada Computer Games in the efl Classroom de Marie Schneider(Anchor Academic Publishing) (en Inglés)
Formato
Libro Físico
Idioma
Inglés
N° páginas
124
Encuadernación
Tapa Blanda
ISBN13
9783954890682

Computer Games in the efl Classroom de Marie Schneider(Anchor Academic Publishing) (en Inglés)

Schneider Marie (Autor) · Anchor Academic Publishing · Tapa Blanda

Computer Games in the efl Classroom de Marie Schneider(Anchor Academic Publishing) (en Inglés) - Schneider Marie

Libro Nuevo Importado
Envío: 20 a 24 días háb.
$ 134.160$ 80.500
-40%
Costos de importación incluídos en el precio ✅
Libro Nuevo

Quedan 10 unidades

$ 80.500
Llega entre el 20 Oct y el 26 Oct a Santiago, Región Metropolitana. Seleccionar ubicación

Reseña del libro "Computer Games in the efl Classroom de Marie Schneider(Anchor Academic Publishing) (en Inglés)"

Fact is that commercial computer games play an extensive role in young people's lives, today. According to a recent study, 62 % of German teenagers play computer games at least once a week. This development led many researchers, school leaders and teachers to the question in how far games can be used to engage young people and support their learning inside the classroom. These considerations have been supported by various studies, showing that computer games can enhance various cognitive skills such as the ability of concentration, stamina, tactical aptness, anticipatory thinking, orientation in virtual spaces, and deductive reasoning. Since then, few research projects have launched which examine digital game based learning (i.e. the learning with the help of computer games), both on a theoretical and empirical level. This study approaches the subject of digital game based learning in the EFL classroom from three different angles: Firstly, a scientific perspective will be adopted. The principles of the design and construction of games and game worlds will be examined. Secondly, the subject of the psychological effects of games on the player will be broached. Thirdly and as the main point, the didactic potential of computer games will be explored in detail. The author presents ways of integrating games into teaching units, and further, the abilities and competences that can be enhanced by the use of digital games. Moreover, particular challenges and problems will be identified that arise when the use of a digital game in class is planned.

Opiniones del libro

Preguntas frecuentes sobre el libro

Todos los libros de nuestro catálogo son Originales.
El libro está escrito en Inglés.
La encuadernación de esta edición es Tapa Blanda.

Preguntas y respuestas sobre el libro

¿Tienes una pregunta sobre el libro? Inicia sesión para poder agregar tu propia pregunta.

Opiniones sobre Buscalibre

Ver más opiniones de clientes